![]() ![]() DPS for the various ranges takes into account the weapon's accuracy at the start of the defined range. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. Between those ranges, accuracy stats are interpolated. The ranges are measured in tiles and correspond to. Stats listed in the table below are for weapons that are of normal quality. ![]() ![]() A ranged weapon's accuracy and damage are also affected by its quality level. Range weapons consist mostly of firearms, as well as other non-gunpowder weapons like bows and throwing spearsand also the advanced charge rifle and incendiary launcher. Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane. Weapons stored in a shelf will not deteriorate, even if left outside. If left exposed with no roof, a weapon on the ground will deteriorate until it disintegrates without a trace. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots. Weapons have several characteristics that make them useful in different combat situations. 20 Balanced Mods for Rimworld 1.0 (Updated April 2019) Weapons are used by colonists and raiders alike to fight each other and sometimes to put down enraged animals. ![]()
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